Another barrier to professional Android use is software virtualization application scarcity

Virtualization is a fancy term that refers to anything that is not real. In the computer sense it points at the ability to run software on a software and hardware configuration that would not otherwise accept it. While we may not sense how frequently virtualization occurs, it  is a well used technique to achieve general functionality. The interface you use for running programs, no matter if it is a game or an office software, is a good example of virtualization. Without it there would be no way to use the same interface on a variety of hardware and software configuration.

Android installations should be independent from device manufacturer support

Android is clearly the most widespread operating system if we consider that just about every user in the developed world has at least a mobile phone and a tablet, both of them likely to run on Google's platform. Despite all the advantages brought by an unified software platform, not the same can be said about the hardware capability. All Android versions up to 6, the latest at the moment, rely on hardware developer support. When this support is pulled, the user is left with an impossible to upgrade platform.

Gaming mouse slow real progress due to PC interface configuration limitations

Mouse peripherals are perhaps the most interesting accessories for casual, avid or professional gamers. The sensibility of a mouse, reflected as its accuracy in games and applications is important. The fact that modern PCs have higher and higher resolution screens makes mouse acceleration and accuracy a special interest for most users. In general, gaming mice are considered to be the best that technology has to offer.

Faster storage impact on integration and features in computers

Storage has traditionally been seen as the element that is the slowest in the chain of automatic devices that can retrieve and save information. While this is true, the development of SSDs has blurred the line between slow and fast storage, placing into question why there is any need for RAM or other specific components of the past.

USB 3.1 improvements over USB 3.0

USB 3.0 was launched in 2008 and it brought many improvements in terms of capability, especially for devices that needed higher performance such as high capacity storage and high performance networking. It also brought the possibility of using external videocards or other peripherals from the professional sector that were traditionally located inside computers.  Overall, USB 3.0 brought a large performance enhancement while still being backward compatible with USB 2.0 in many ways. What could USB 3.1, introduced in 2013, bring as the next revision of the USB standard?